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Let's get CRITICAL!

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Tyas2000
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Post by minadein Wed Nov 25, 2015 12:02 pm

Critical Rate

Wondering why you're not doing enough criticals? Some choices around stats/skills/equipment may make a huge difference.

Let's get CRITICAL! No_cri10 Let's get CRITICAL! Crits11

Each character has a hidden stat called Critical Rate, which is the probability of each attack turning into a critical attack.
Obviously, you want to get this as close to 100 (%) as possible. There are 3 ways to do this:

  • Some of your Equipment, most commonly hats, will improve your Critical Rate. Scroll your hats to get better Critical Rates.
  • Each class also has a specific Stat that will increase the Critical Rate.
    • AB: 1 * LUK
    • DS: 5/7 * LUK
    • DB: 5/8 * INT
    • KS: TBC
  • Finally, there are Skills that will improve your Critical Rate by a set %


So how does it all work together? Based on some testing with my AB (with maxed Soul Shooter Expert), the formula appears to be:


Critical Rate (%) = (1 + Skills / 100 ) * (Stat + Equipment)


Sampling results:

So for an AB with Soul Shooter Expert and a decent set of 150 gear, you're looking at having around 60 Luck to be at 100% crit.







Critical Attack Rate

Some of your equipment may say Critical Attack Rate. Isn't this the same, you may ask. NO!! NO!! NO!!
This stat affects how powerful your critical damage is.
The formula for critical damage is quite simple:


Critical_damage = 2 * Normal_damage * (1 + Critical_Attack_Rate / 100)


If your Critical Rate is high, then this stat is often more important than your base Attack.


Edit: Thanks to @iHyunDHP for getting the stat ratios


Last edited by minadein on Thu Dec 10, 2015 8:07 am; edited 2 times in total
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Post by Tykian Wed Nov 25, 2015 5:28 pm

Pretty sure critical rate on DS is dex for DS actually. Could be wrong, but I hit my fair share of crits and I'm high dex DS (Not full, I have stated strength). I mean I have 11 on my hat, and like 11 from a skill, but I tell you I hit crits more than 22%.
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Post by minadein Wed Nov 25, 2015 5:46 pm

Well, you havent included your luck in that calculation.
Skill = 11
Equip = 11
Luck = 28
Your crit rate should be 43%
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Post by Tykian Wed Nov 25, 2015 9:05 pm

Then you're saying if I was to raise my luk to 100?
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Post by minadein Wed Nov 25, 2015 9:16 pm

With your current skill and hat, you would only need about 80 luck to be perma crit.
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Post by Tykian Wed Nov 25, 2015 9:25 pm

This is some kinda glorious.
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Post by Derp Thu Nov 26, 2015 7:14 am

I was actually trying to figure this out as well, kudos for the work and the time you just saved me.
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Post by Scooby Fri Nov 27, 2015 11:04 pm

Is it really int for DB?
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Post by minadein Fri Nov 27, 2015 11:14 pm

Scooby wrote:Is it really int for DB?

I was reading through 2chan and the DB players were saying that.

In fact, their strategy is to be an Alchemy (consumables) crafter on their DB.
Apparently you can craft +50 INT potions. So they just use that instead of putting points into INT.
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Post by Scooby Sat Nov 28, 2015 3:13 am

Hmm... I'm leveling a DB right now. Might give this a try.
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Post by minadein Sat Nov 28, 2015 3:48 am

Scooby wrote:Hmm... I'm leveling a DB right now. Might give this a try.

I have at least one belt with bonus INT, so maybe keep an eye out on those.
Also, if you're planning on getting Thorns (6th job skill), you'll probably need less natural Crit Rate.

Edit: guild dungeons apparently can yield int pots.
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Post by RasAlgethi Sat Nov 28, 2015 9:08 am

This is really nice! Would something similar like this, but then based on avoidability also be true.

So that you could raise a characters avoid to such a high level they'd nearly never get hit?

This might be a huge point of interest for AB's, as well as dealing with MK and LHC as well
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Post by Akarin Sat Nov 28, 2015 1:51 pm

Well fuck, I guess it's time to reallocate my stats again.

Would you recommend just going full Dex with 60 Luk, or a combination of Str, Dex, and Luk? Everything at LHC 1hits me anyway, so I'm gravitating towards an all Dex build.
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Post by blackturtle Sat Nov 28, 2015 2:38 pm

Akarin wrote:Well fuck, I guess it's time to reallocate my stats again.

Would you recommend just going full Dex with 60 Luk, or a combination of Str, Dex, and Luk? Everything at LHC 1hits me anyway, so I'm gravitating towards an all Dex build.


I only see STR helping if you plan on going far in dojo without high Vip buffs. I'm all DEX, with some LUK. Just put LUK in 1 by 1 until you never miss crit's, you don't necessarily need 60, you may need more or less (depending on equips).
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Post by toff Sat Nov 28, 2015 4:25 pm

Are you sure your equation for Critical Attack Rate is correct?
You are saying that if you have 0 critical attack rate:

Critical_damage = 2 * Normal_damage * (1 + (0) / 100) = 2/100 * Normal_Damage

Which is essentially saying that if you had 0 critical attack rate your critical damage would be near the same damage as normal damage.


Last edited by toff on Sat Nov 28, 2015 5:18 pm; edited 1 time in total
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Post by minadein Sat Nov 28, 2015 4:54 pm

blackturtle wrote:
Akarin wrote:Well fuck, I guess it's time to reallocate my stats again.

Would you recommend just going full Dex with 60 Luk, or a combination of Str, Dex, and Luk? Everything at LHC 1hits me anyway, so I'm gravitating towards an all Dex build.


I only see STR helping if you plan on going far in dojo without high Vip buffs. I'm all DEX, with some LUK. Just put LUK in 1 by 1 until you never miss crit's, you don't necessarily need 60, you may need more or less (depending on equips).

Yup, @blackturtle is right.
However, for your reference:
- I have a lvl 150 hat (+1) that gives 18
- The 150 set bonus gives another 11

Assuming the above, you only need 60 total luk to be 100% crit.
Also, my lvl 150 necklace has 18 luk. I'm guessing some other equipment could also have luk on them (e.g. belts).
If you're using your cubes, then you may also get additional 'Critical Rate' or LUK, which means in theory you may not need any stat points in LUK at all...


toff wrote:Are you sure your equation for Critical Attack Rate is correct?
You are saying that if you have 0 critical attack rate:

Critical_damage = 2 * Normal_damage * (1 + (0) / 100)

Which is essentially saying critical damage would be near the same damage as normal damage.

2 * Normal_damage
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Post by toff Sat Nov 28, 2015 5:22 pm

minadein, your equation states:

Critical_damage = 2 * Normal_damage * (1 + Critical_Attack_Rate / 100)

The "(1 + Critical_Attack_Rate / 100)" portion will shrink your crit damage if it's anything less than 100/100. You see what I'm saying?

If you wanted 2*Normal_Damage, the "(1 + Critical_Attack_Rate / 100)" portion would have to be 100/100, meaning Critical_Attack_Rate would have to equal 99.

Is that correct?
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Post by minadein Sat Nov 28, 2015 5:28 pm

Ummm.

Lets say I just have my +7 Critical Attack Rate Gloves.

Critical_damage = 2 * Normal_damage * (1 + 7 / 100) = 2.14 * Normal_damage


If I take the gloves off, then

Critical_damage = 2 * Normal_damage * (1 + 0) = 2 * Normal_damage

Edit:

Let's get CRITICAL! Critic10
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Post by Flore Sat Nov 28, 2015 6:11 pm

@toff You are interpreting the equation as "(1+C_A_R)/100" it is really "1 + (C_A_R/100)"

This is the same as "100/100 + C_A_R/100"
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Post by Scooby Sat Nov 28, 2015 7:54 pm

@minadein would that be the dungeon about "hidden bonus"?

@toff your math seems wrong..
0/100 is 0 which makes (1+(0)/100) = 1

So it should be Crit = 2 * normal * (1+(0)/100) =  2* normal dmg
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Post by minadein Sat Nov 28, 2015 8:02 pm

@Scooby I think it's the training one. I remember getting a few blessing / pots from that.

I haven't come across the INT pot yet, but I assume they drop in bundles.
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Post by toff Sat Nov 28, 2015 11:39 pm

Flore wrote:@toff You are interpreting the equation as "(1+C_A_R)/100" it is really "1 + (C_A_R/100)"

This is the same as "100/100 + C_A_R/100"

OH. yes, yes. that was the confusion. thanks for clearing it up!

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Post by Tyas2000 Sun Nov 29, 2015 4:55 pm

I have no skills with + crit (as DB level 63)
So therefore 1 + skills/100 would be a numeral "x"

Skills / 100
0 / 100 = 0
1 + 0 = 1 (solution to first section of the formula, declare X = 1

So X • stats (150), declare my 150 luck as Y.
X • y = Z
1 • 150 = 150 (no gear with luck)

z = 150.

z = % therefore
My crititical rate should be 150% of the time.
Therefore this formulation is incorrect.
Sorry if this was hard to follow.
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Post by minadein Sun Nov 29, 2015 5:21 pm

I think I stated somewhere that the DB stat for critical rate could be INT.
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Post by Tyas2000 Sun Nov 29, 2015 5:23 pm

Int? That's so useless!
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