Dealing With Bosses *Incomplete Dojo Update*

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Dealing With Bosses *Incomplete Dojo Update*

Post by Duoss on Tue Nov 24, 2015 10:06 pm

Main-Game Bosses
Note - This guide is taken from an AB's perspective, so difficulty is liable to change for other classes. Storyline bosses may differ outside the AB route, so please feel free to add any inputs from other classes!

Perion - Stumpy: HARD

-In-Game Recommended Level: 24
-Has an annoying teleport that damages you upon impact
-Pre-recommended level will 1-hit KO you
-High AOE damage
-No mobs

Stumpy is the first boss to initiate you into the game. It's highly recommended you fight him on the recommended level to gain access to the new equipment to boost your defense, especially if you're going for a glass cannon build. You can use your Grappling Heart/Feather Hop to kite him, but he'll always teleport to you no matter where you are on the map. There is no such thing as a safe place to attack him from. Thankfully, there's a small instance of time between his teleports, so you can time your kiting according to that.
He has two AOE's, one that fires missiles from himself and another earthquake-type. Stumpy gives a very obvious animation right before starting his skills, so walk away when you see his eyes glow/prepping with a windup animation. For AB's, those two AOE are well below your basic attack range.

davydov611 wrote:First thing's first. To kill stumpy you need to know the lay of the land. The rules are this:
Never leave the bottom of the map (no platforming!)
Never go to far away from stumpy
Always be on the right of the rope, the rope is a wall as far as you're concerned so don't cross it!

You also need to know how to dash. Dash by pressing the jump button and then press the jump button while in in the second half of your arc and pressing a direction on the joypad/d-pad. You need to wait until the second half of the jumping arc to prevent your self from doing your other move so this might take some practice. Doing the other move instead of the dash = death!  ???  

Now we can finally fight stumpy. Go into stumpy's fight and cross the rope. Get just in range to hit you auto attacks. Don't use abilities as they'll leave you vulnerable to attacks. If he moves towards you don't back up until you see the start of the attack animation for his AOE attack. When you do simply back off a little bit and continue firing. If he's really close to you (touching your character,) dash past him instead of falling back. Make sure you're in range to attack but out of his attack's range. being any further/closer can result in death. Repeat this until you hit the wall (or the rope, remember don't cross it!) Shoot once or twice and then wait for him to come over. When you see the attack animation quickly dash past him and reposition your self to continue your attack. Rinse and repeat the above and you're good! As long as you're just out of range for his AOE attack he'll never teleport, and you'll never get hit either. Remember to run towards him after dashing or he might teleport. Good luck fellow Angel Blaster!  Wink  
Source



Perion - Shadow Blade: MEDIUM

-Replaces Stunpy as the level 24 boss for DBs
-Has a teleport skill
-Has flash bomb that stuns


A boss for DBs. Thanks to @Dragonmaple for the added information!




Ludibrium - Alishar: HARD

-In-Game Recommended Level:
-Also has annoying on-hit teleport
-Won't 1-hit you like Stumpy, but still does tons of damage
-Distracting pink nipples
-Summons Platoon Chronos

Alishar was just as annoying if not more so than Stumpy. His debuffs can be super annoying for people who rely on skills over basic attack. He also has a skill that allows him to run over the player and get out of reach of any AOE attacks.
His teleports are similar to Stumpy's, so use the same strategy with Stumpy for Alishar. Recommended to fight him on the recommended level.
His mobs tend to stay towards the first level, so it might be easier to kite throughout the platforms located around the middle of the map.



Aqua Road - Pianus: EASY

-In-Game Recommended Level:
-His laser attack is shorter than your basic attack
-His AOE attack (falling cages) is easy to dodge
-Summons Risell Squid
-Has a darkness debuff that blinds you


Rejoice, for you won't have to stay in Aqua Road for long! Fighting him is completely do-able well-below the recommended level!
Just stand right outside of his laser beam range. His AOE attack informs you beforehand where the cages will drop, so you have enough time to move between them.
Even with his debuff, the damage from the AOE is small, especially when compared to the ratio's of the previous bosses. So don't panic if he blinds you!
The mobs won't be going out of their way to attack you, so avoiding them is simple.
woohoo26498 wrote:I don't know if this was already stated somewhere on this forum but, there is a spot during the Pianus fight where you can avoid his lazer of doom and mobs.
There are 2 platforms behind Pianus
If you get on the lower platform behind Pianus, you can hit him while avoiding his lazer and the mobs that he spawns.(Sorry no picture :/ I'll try to get one later but I'm lazy)

Note: You WILL(from my experience) take damage but this method let's you take a lot less.
There are spikes on the platforms.
To avoid the spikes on the platforms you have to make sure you're hugging the right wall at all times. The weights that he drops may sometimes hit you. It's seems like it's based on rng though. LASTLY, sometimes the mob may glitch up onto the platform or hit you from the bottom. Not much though.
Hope this helps!
Have fun~




Ariant - Hiver: EASY

-In-Game Recommended Level: 69
-Has a vacuum attack
-Teleports, but doesn't hurt you
-His fist slam will hurt, but has a easily-recognizable animation beforehand
-His AOE attack is similar to Pianus, just shinier
-No mobs


This boss require more movement compared to Pianus, but he's still extremely easy to fight.I'm not kidding about the easy part. His AOE attack is a shiny 3-laser beam form the ground, but like Pianus's AOE attack, it will inform you beforehand where it will hit. Plus, he has a easily-recognizable animation that goes along with that attack.
His vacuum is annoying, but that can be easily kited with Feather Hop and Grappling Heart. I recommend staying at the first level, as you can always use Grappling Heart for a quick get-away. Unlike the main game, there is no fall damage. So don't be fazed by the height!
His fist-slam attack is shorter than your basic attack range, so walk away when you see him jumping up and continue spamming.



Mu Lung - Tae Roon: HARD

-In-Game Recommended Level: 79
-Has a stun skill
-Has fucking hadoken
-Teleports, but doesn't hurt you
-Kite-restrictive map
-Summons Panda


Now we're entering into a realm of difficulty that's based from certain skills the bosses have rather than a level difference.
This boss makes the other bosses beforehand look like cakewalks. His stun skill locks you down for ~4-5 seconds. You cannot use any skills in the meantime, but you can use potions to keep you alive while he pummels at you. The All-Cure potion sadly won't work with stuns. He has two attack skills, one which is a hadoken and the other a ground slam. The ground slam stuns you, but you can hopefully dodge this by jumping to a platform/jumping off the ground right as he enacts the skill.

This is the map where we start to see a difference between AB players who build for grinding (passives) vs. players who build skills. This is a fight where prolonging the duration isn't desired, unless you happen to have a huge stock of potions that's worth +200k and quick reflexes. So grinders will see a noticeable difference of difficulty.
As you can see,there are three levels of platforms you can jump on. The top level are platforms that fall after a short period of time, the middle platforms move horizontally, and the bottom platforms are normal. When you jump on a platform, Tae Roon will teleport to you to gain the same ground. 
Grappling Hook and Feather Hop are not recommended for this map. There are spikes placed all around the area, dealing more than half your health in damage if you touch them (~1k). There are some ledges above you, but they're ALL booby-trapped as well. And since Tae Roon summons mobs as well, you'll be dealing with their damage too.



Kyde - Orbis: EASY-HARD

-In-Game Recommended Level: 96
-Has a heal skill
-Has no legs, so he floats around
-Fucking laser
-Summons two clones when he reaches half health
-Slow Debuff
-No mobs

So Kyde is an interesting boss. Instead of teleporting or walking to you, he floats around you like some weird Mario enemy. AB'ers with Resonance will find this boss fight a lot easier than AB'ers without the skill. Some players are even able to take him down before he gets a chance to put up his clones. This boss is highly disputed in his ease of defeat or difficulty in victory.
The one thing to watch out for is his laser. It's not as noticeable and obvious as Hiver or Pianus, but the start-up still gives you enough time to walk away from the laser's range before Kyde shoots it. This becomes harder to do when he debuffs you with a slow and buffs himself with a speed boost.
Towards the beginning, he'll be willing to follow you wherever you go on the map. However, after he spawns his clones, his AI becomes a bit more weird, either keeping away from you or stare at you like that crack hoe down the street. For AB's, it's easy to keep hitting him either through your AOE skills or basic attack.
The main complaint as seen on the announcements board is that people cannot tell the difference between Kyde and his clones. Well, although his clones mimic him in looks and in damage, they don't receive the same buffs. As you can see here, a emblem appears on his head when he buffs himself. He'll be the only figure with a buff emblem, so keep a sharp lookout for any clones with emblems above him.



Horntail - Gorge of Life: MEDIUM

-In-Game Recommended Level: 120
-Has a blind skill
-Fucking flamethrowers with splash damage
-Three heads, One health-bar
-No mobs
-Darkness and reverse-movement debuffs


The order to kill Horntail goes from his left head, right head, then middle head. During the fight, he'll periodically use his blind on you. Since he doesn't have a teleport/stun, this shouldn't be too worrisome. Make sure to stand on the platforms beside him for a reduced damage count when he spits out a flamethrower skill to the ground. Be careful about travelling too high on the map booby traps exist both sides of the map.
It's noted by Derpstitute that once the second head is killed off, a certain safe-spot from any kinds of damage Horntail deals appears. As an AB, you can stand here and still smack on him with your basic attack/skills. I tested this on on the Special Dungeon version. As you can see, no damage occurs at all.

For AB's, this fight is very easy with Resonance. Although I was higher level than normal, one Resonance was enough for me to kill Horntail in one try. Even if you're not high level, Resonance will very easily take out a large amount of Horntail's HP, making it easier to use the glitch as presented by Depstitute.



Pink Bean - Temple of Time:MEDIUM

-In-Game Recommended Level: 120
-Cutest piece of shit
-Homes in on you with single attacks (lightning/laser)
-Has a weird trumpet attack


So for Pink Bean, you first have to kill off five precursor monsters, one girl statue, two bird statues, and the two guards, statues. When you first enter the room, no one will attack you initially. So it's good to use the time to use any buff potions before killing off the final statue. The female statue will start using the AOE used by Hiver. It deals a shit ton of damage, so make sure to off her first. The bird statues will give you a darkness debuff when you approach them while the guard statues will attack you. They're relatively easy if you have AOE/boss-specific skills to attack them with. Interestingly, the guard statues will not attack you until you're at the side where they hold their weapon.
Pink bean is an entirely different story. He'll do an insane amount of damage with his one-hit skills. His single lightning attack, laser attack (like Hiver's, but single), and his strange skill where he summons a trumpet to drop a stone musical note on you deal quite a lot of damage. The map is also booby-trapped, so careful about kiting. However, his attacks do have a slow start-up animation, so it's possible to dodge them by walking around. Make sure you don't touch him though! It would be recommended to use Stonewall for this fight.

For ABs, a quick Ribbon and a following Resonance should be enough to dispatch him.



Magnus - Pantheon: EASY AS FUCK

-In-Game Recommended Level: 120
-Storyline ends here for ABs
-Nice music/room
-The most disappointing boss fight
-This dude is easier than your mom on a Friday All-Girls-Drink-Free night

You'll deal with Magnus right after Pink Bean back home in Pantheon! He shares similar traits with his PC counterpart, including his buffs and skills. He has a dash that can move himself out of an ABs Resonance, can summon mobs to help him, can summon meteors, and has a ground-slam AOE around himself. However, I overestimated his durability, and he died in one Resonance. MRW this is the final boss for the AB storyline.

Seriously, if you beat Pink Bean, you're gonna beat this dude.



Arkarium - Ereve Square: MEDIUM

-In-Game Recommended Level: 120
-Smelly old man
-Has a hurtful skill where his snake lunges at you
-Has AOE lightning bolts (6)
-Summons four meteors in succession


The final boss for DSs. Thanks to @Dragonmaple for the added information! This guy is pretty annoying with his AOE skills and high-damage snake attack. The meteor skill summons 4 in succession with each meteor following you one after the other depending where you walk. However, @minadein found a pretty good strategy for any DSs who're having problems with this boss:
minadein wrote:



King Pepe: Mushroom Kingdom: HARD AS FUCK

-In-Game Recommended Level: 130+
-Has an auto-teleport
-Will attack you straight-off the moment you enter the room
-Part of the Mushroom-Kingdom QQ package[/b]

If grinding up to 130 at the temple wasn't bad enough, this place is your worst nightmare. Everything is powered up drastically in strength and defense, making any idea of auto-farming laughable.
For ABers to beat King Pepe without dying or trying to kite (and possibly dying from the monsters in the room), it's important that they use their Powerhouse Blessing (or Dragons Whistle if you have it) before going into the room. YOU WILL NEED FINALE RIBBON AND SOUL RESONANCE. There will be a lag time of about a second before King Pepe teleports to you. Right after he does, he'll initiate by attacking you. If you time it right, you can hit him with Finale Ribbon, and then kill him with a single Resonance attack with no damage to you.



Dimensional Dungeon Bosses
A general overview of the bosses that lie in the dungeons. Since bosses included in the main game play are the same to the bosses in dungeons, they will not be included. Instead, this section will fill in the remainder bosses absent from the story lines.
-Recommended to be at least +10 levels above a dungeon.


Shadow of the El Nath Mountain Range - Glutton Rex

-Teleport deals no damage upon impact
-Has a charge skill and a speed buff
-Summons Elite Lycanthrope and Elite Violent Hobi


Before you fight him, you have to first clear two rooms. This should be pretty simple since they all stay in their own platforms. It's loaded with Elite Yeti and Pepe and Elite Combat Hobi in the first room while the second room has Elite Violent Hobi and Elite Lycanthrope.
His skillset comprises of teleporting, a charge skill, a speed buff, and mob summoning. It's noticed that he'll always do his charge skill shortly after teleporting to you, making him very easy to read. Although he is pretty mobile, he can't jump more than two levels of platforms by himself, so he'll use his teleport often if you get too far.

For AB's, a very simple method that prevents excess potion usage and minimum damage is to position yourself underneath a series of miniature platforms. If you have Resonance (you really should at this point), you can use the skill, cast Grappling Heart to move up platforms, and wait out the cool down of the skill before re-use. Once you see Rex teleport unto you, just drop down before he charges up his charge skill. If you need to recharge, just hit him with a few basic attack bullets before dropping down. This can be applied to all levels of the platforms, except substituting jumping down with Grappling Heart.



Crimson Glow Forest - Velderoth

-Has a Slash, Slash/Charge and Meteor skill
-The meteor skills summons 4 comets down on you
-Debuffs you with slow
-Has a non-on-hit teleport skill
-Doesn't summon mobs


For this dungeon, there are four rooms in total, 3 filled with Elite General Hornet, Elite Dark Resch, Elite Dark Centaur, and Elite Dark Blood Mantis. None of them fly, so it's easier to rush through these rooms.
This boss utilizes meteors that are similar to Magnus's on the main game.He can either summon them in 4's around himself, or summon 1 straight at you. It's important to stay away from him once his animation (lifting his arm up) occurs, since the meteors will do a pretty hefty amount. He teleports whenever you're on a different-level platform or slightly far from him, so be careful to time your kiting as that he will use his slash/charge skills on you.

For AB's, gameplay becomes much more simple since your basic attack is far-ranged. You can still recharge your skills while being safe from his meteors. An easy tactic is you use Resonance -> Feather Hop -> Grapple Hook away, constantly enabling his teleport and staying away from him until Resonance is up again. Since it gives you invincibility animation during the skill, you can use it right when he's about to cast his offensive skills. Rinse and repeat until he's dead.



Temple Invader Lilynouches - Aufheben

-Has a Slash and Hadoken skill
-Has a Darkness Debuff
-Has a non-on-hit teleport skill
-Shiny as fuck

For this dungeon, there are four rooms in total, three rooms that are filled with Elite Eye of Time, Elite Lilynouch, Elite Oblivion Guardian, Elite Qualm Guardian, and Elite Memory Monk in the first two rooms, Elite Memory Guard, Elite Chief Qualm Guard, Elite Manon, Elite Eye of Time, and Elite Qualm Guardian in the third room. The Eye of Times are what will make this dungeon clearing take a lot longer than normal. They're super annoying to follow since they can float throughout the entire map.
Aufheben's room has no platforms for you to grapple to, so this is a straight single-level ring. If you touch her, she'll damage you. If you're already 130+, this is a cakewalk due to the high differences in stats thanks to the 130-tier armor.




Dojo Bosses
It's recommended to equip a pet that can auto-pot you like Pink Bean as well as skills that give invincibility frames (as an AB) when attempting dojo's.
Be cautious about partying with people. ABs have the extreme advantage in this mode, due to their Resonance that deals added damage to Boss monsters and their Finale Ribbon that accentuates that damage. Since the point system is based on ratio, it's possible for the AB to out-damage you to the point where you earn less points than if you were to solo.


Floors 1 - 5

Floors 6 - 10

Floors 11 - 15

Floors 16 - 20
~550 points solo

Floors 21 - 25
~900 points solo

Floors 26 - 30
-1205 points solo
26 - Hiver
27 - Magnus
28 - Velderoth
29 - Aufheben
30 - Divine Dragonica

The bosses up to Aufheben area all easily solo-able. Aufheben's hadoken can 1-hit you depending on your gear and how you set your auto-healing pet's potion status at. So be sure to utilize skills with invincibility frames like Pink Pummel and Soul Resonance. This is especially important for the Dragonica boss, where simply jumping won't save you from his massive AOEs, especially when in a party with other people.

As seen here, I've placed markers where Dragonica will start his 1-hit AOE skillset. This skillset includes two large AOE circles that 1-hits everyone, regardless their class and equipment. He gives an indicator (speech bubble) as well as raising his arm to cast the spells. The green markers represent Dragonica casting the AOE skill twice in a row. Be sure to time your kiting well during these points. His speech bubble indicator will also ONLY occur before the FIRST AOE skill, so don't just depend on watching for the bubble to appear. The yellow marker represents him changing this pattern, where he casts his AOE skill twice in a row, giving himself a buff (as seen with a raised arm and a circular symbol in front of him), and then casts ANOTHER AOE skill right after that. So make sure to prepare yourself as to make sure that you don't fall prey to the pattern change. After that, he reverts back to his usual damage, making it easy to finish the fight.

Take note that when grouped with people, Dragonica WILL STILL cast the AOEs in the same order, even if your party managed to take his health all the way down in one swoop. This just means he'll cast the AOE skills back-to-back, so make sure to time your kiting well.



To be continued.


Last edited by Duoss on Wed Jan 06, 2016 2:08 am; edited 12 times in total
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Derp on Tue Nov 24, 2015 10:08 pm

And it's our Duoss! I see the images being massive, I know theres a way to manually change it. I'm trying to figure out a global setting.
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by altcode on Wed Nov 25, 2015 2:38 am

The huge images may just be the dimensions of his screen- if he just screenshotted to capture the images the come out as big. I cropped them here for you!

When you post an image, you can also specify the height. Like so:
Code:
[img(400px,250px)]URL GOES HERE[/img]
The first number (400) is the WIDTH and the second number (250) is the HEIGHT.

Here are the cropped images I made for you:
Spoiler:


Code:
[img]http://i.imgur.com/dMkVlPA.png[/img]


Code:
[img]http://i.imgur.com/VcSjmeP.png[/img]


Code:
[img]http://i.imgur.com/Q6XyYO7.png[/img]


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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Duoss on Wed Nov 25, 2015 11:19 am

altcode wrote:The huge images may just be the dimensions of his screen- if he just screenshotted to capture the images the come out as big. I cropped them here for you!

When you post an image, you can also specify the height. Like so:
Code:
[img(400px,250px)]URL GOES HERE[/img]
The first number (400) is the WIDTH and the second number (250) is the HEIGHT.

Here are the cropped images I made for you:
Spoiler:


Code:
[img]http://i.imgur.com/dMkVlPA.png[/img]


Code:
[img]http://i.imgur.com/VcSjmeP.png[/img]


Code:
[img]http://i.imgur.com/Q6XyYO7.png[/img]

oh hey, thanks!

Oh maan, gonna have to fix the first though. I'll get on that later.
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Duoss on Tue Dec 01, 2015 9:44 pm

strange. I get a weird error saying I can't post because I havve to add a title to the poll or add more options whenever I tried to update my thread. Can't see the poll option at all though.

Wanted to add this gem:
King Pepe: Mushroom KingdomHARD AS FUCK
-Has an auto-teleport
-Will attack you straight-off the moment you enter the room
-Part of the Mushroom-Kingdom QQ package

If grinding up to 130 at the temple wasn't bad enough, this place is your worst nightmare. Everything is powered up drastically in strength and defense, making any idea of auto-farming laughable.
For ABers to beat King Pepe without dying or trying to kite (and possibly dying from the monsters in the room), it's important that they use their Powerhouse Blessing (or Dragons Whistle if you have it) before going into the room. YOU WILL NEED FINALE RIBBON AND SOUL RESONANCE. There will be a lag time of about a second before King Pepe teleports to you. Right after he does, he'll initiate by attacking you. If you time it right, you can hit him with Finale Ribbon, and then kill him with a single Resonance attack with no damage to you.
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Derp on Tue Dec 01, 2015 9:58 pm

Duoss wrote:strange. I get a weird error saying I can't post because I havve to add a title to the poll or add more options whenever I tried to update my thread. Can't see the poll option at all though.

Wanted to add this gem:
King Pepe: Mushroom KingdomHARD AS FUCK
-Has an auto-teleport
-Will attack you straight-off the moment you enter the room
-Part of the Mushroom-Kingdom QQ package

If grinding up to 130 at the temple wasn't bad enough, this place is your worst nightmare. Everything is powered up drastically in strength and defense, making any idea of auto-farming laughable.
For ABers to beat King Pepe without dying or trying to kite (and possibly dying from the monsters in the room), it's important that they use their Powerhouse Blessing (or Dragons Whistle if you have it) before going into the room. YOU WILL NEED FINALE RIBBON AND SOUL RESONANCE. There will be a lag time of about a second before King Pepe teleports to you. Right after he does, he'll initiate by attacking you. If you time it right, you can hit him with Finale Ribbon, and then kill him with a single Resonance attack with no damage to you.

When I go to edit yours the poll options are down below, if your still having problems let me know.
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Dragonmaple on Sun Dec 06, 2015 7:43 pm

Class- Demon Slayer
Boss (Ereve Square)- Akarium

Attacks:
-commands the dragon to lunge at you (idk, im horrible at descriptions)
-summons multiple (5?) Lightning bolts
-summons 4 metors
And that's all I can remember.

Second account's class- Dual Blade
Boss (Perion, the place where stumpy is)- Shadow Blade
Attacks-
-Teleports, I forgot if it does damage
-Flash bombs (I think it stuns)
Annd that's all I can remember
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Duoss on Tue Dec 08, 2015 1:27 am

Derp wrote:
Duoss wrote:strange. I get a weird error saying I can't post because I havve to add a title to the poll or add more options whenever I tried to update my thread. Can't see the poll option at all though.

Wanted to add this gem:
King Pepe: Mushroom KingdomHARD AS FUCK
-Has an auto-teleport
-Will attack you straight-off the moment you enter the room
-Part of the Mushroom-Kingdom QQ package

If grinding up to 130 at the temple wasn't bad enough, this place is your worst nightmare. Everything is powered up drastically in strength and defense, making any idea of auto-farming laughable.
For ABers to beat King Pepe without dying or trying to kite (and possibly dying from the monsters in the room), it's important that they use their Powerhouse Blessing (or Dragons Whistle if you have it) before going into the room. YOU WILL NEED FINALE RIBBON AND SOUL RESONANCE. There will be a lag time of about a second before King Pepe teleports to you. Right after he does, he'll initiate by attacking you. If you time it right, you can hit him with Finale Ribbon, and then kill him with a single Resonance attack with no damage to you.

When I go to edit yours the poll options are down below, if your still having problems let me know.

Yea, still having problems. Sorry for the long pause, was in finals week. Whoa

@Dragonmaple
Thanks! I remember fighting both in dojo's/dungeons, so I could probably help fill those in.

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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Dragonmaple on Tue Dec 08, 2015 1:42 am

No problem~
And yep, both do appear in dungeons/dojo
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by minadein on Tue Dec 08, 2015 10:44 am

Just beat Akarium...

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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Dragonmaple on Tue Dec 08, 2015 9:04 pm

Congrats~
And how did you do that? (Like posting the video or gif or something)
Seems like Akarium is an Easy rank :p
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Derp on Wed Dec 09, 2015 2:04 am

Duoss wrote:
Derp wrote:
Duoss wrote:strange. I get a weird error saying I can't post because I havve to add a title to the poll or add more options whenever I tried to update my thread. Can't see the poll option at all though.

Wanted to add this gem:
King Pepe: Mushroom KingdomHARD AS FUCK
-Has an auto-teleport
-Will attack you straight-off the moment you enter the room
-Part of the Mushroom-Kingdom QQ package

If grinding up to 130 at the temple wasn't bad enough, this place is your worst nightmare. Everything is powered up drastically in strength and defense, making any idea of auto-farming laughable.
For ABers to beat King Pepe without dying or trying to kite (and possibly dying from the monsters in the room), it's important that they use their Powerhouse Blessing (or Dragons Whistle if you have it) before going into the room. YOU WILL NEED FINALE RIBBON AND SOUL RESONANCE. There will be a lag time of about a second before King Pepe teleports to you. Right after he does, he'll initiate by attacking you. If you time it right, you can hit him with Finale Ribbon, and then kill him with a single Resonance attack with no damage to you.

When I go to edit yours the poll options are down below, if your still having problems let me know.

Yea, still having problems. Sorry for the long pause, was in finals week. Whoa

@Dragonmaple
Thanks! I remember fighting both in dojo's/dungeons, so I could probably help fill those in.

I went ahead and removed the poll until I can figure out whats going on. You should be able to edit though.
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Duoss on Sun Dec 13, 2015 2:08 am

Dragonmaple wrote:Class- Demon Slayer
Boss (Ereve Square)- Akarium

Attacks:
-commands the dragon to lunge at you (idk, im horrible at descriptions)
-summons multiple (5?) Lightning bolts
-summons 4 metors
And that's all I can remember.

Second account's class- Dual Blade
Boss (Perion, the place where stumpy is)- Shadow Blade
Attacks-
-Teleports, I forgot if it does damage
-Flash bombs (I think it stuns)
Annd that's all I can remember

Actually, what level was Shadow Blade?

@Derp
Thanks!
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Dragonmaple on Sun Dec 13, 2015 11:56 pm

Duoss wrote:Actually, what level was Shadow Blade?

Err. Same as Stumpy. 24 I think
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by RasAlgethi on Mon Dec 14, 2015 4:33 am

@minadein, that was funny to watch.

Arkarium:'imma hit you'
You: 'LOL, nope.'

Arkarium should actually be considered easy like Magnus IMO, if you can take on PB. You'll definetely defeat Arkarium with ease.
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Re: Dealing With Bosses *Incomplete Dojo Update*

Post by Duoss on Thu Dec 17, 2015 3:04 am

RasAlgethi wrote:@minadein, that was funny to watch.

Arkarium:'imma hit you'
You: 'LOL, nope.'

Arkarium should actually be considered easy like Magnus IMO, if you can take on PB. You'll definetely defeat Arkarium with ease.

Yes, but I'm also taking into consideration that a phone tends to be more clunky. A slip of a thumb can miss pressing the quick-slotted HP potion. And since Arkarium can dish out a spot of damage at the level at the time, it could prove fatal.

Magnus on the other hand, was killed in 1 hit.
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Re: Dealing With Bosses *Incomplete Dojo Update*

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